Monday, September 16, 2019

Drawing To Scale for Design/Architectural Projects 19-20 S1

Today we will be working on Drawing To Scale and Basic Proportions as an introduction to Architectural Design.  Please take a few moments to learn about this by watching the following videos:














BASIC PROPORTIONS (http://www.basic-mathematics.com/scale-drawings.html)
Since it is not always possible to draw on paper the actual size of real-life objects such as the real size of a car, an airplane, we need scale drawings to represent the size like the one you see below of a van.

Van image


In real-life, the length of this van may measure 240 inches. However, the length of a copy or print paper that you could use to draw this van is a little bit less than 12 inches

Since 240/12 = 20, you will need about 20 sheets of copy paper to draw the length of the actual size of the van

In order to use just one sheet, you could then use 1 inch on your drawing to represent 20 inches on the real-life object

You can write this situation as 1:20 or 1/20 or 1 to 20

Notice that the first number always refers to the length of the drawing on paper and the second number refers to the length of real-life object

Example #1:

Suppose a problem tells you that the length of a vehicle is drawn to scale. The scale of the drawing is 1:20

If the length of the drawing of the vehicle on paper is 12 inches, how long is the vehicle in real life?

Set up a proportion that will look like this:



Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Length of drawing × 20 = Real length × 1

Since length of drawing = 12, we get:

12 × 20 = Real length × 1

240 inches = Real length


Example #2:

The scale drawing of this tree is 1:500

If the height of the tree on paper is 20 inches, what is the height of the tree in real life?



Set up a proportion like this:


Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Height of drawing × 500 = Real height × 1

Since height of drawing = 20, we get:

20 × 500 = Real length × 1

10000 inches = Real height

DRAWING TO SCALE (http://www.probuildersslo.com/scale)
The whole idea behind creating a scale drawing is to keep the objects in the drawing proportionately accurate in relation to each other. By using a measuring device called a scale you can create accurate drawings of very large objects on a standard size piece of paper.

Scales Used to Create a Design Drawings
1:4 Scale pronounced: "One Quarter Scale" or One Quarter aSize.
1/4 inch on the scale = 1 unit on the object being drawn.


By extension, if we use 1/4“ graph paper, one 1/4” block can equal one inch, one foot, one mile, one light year etc. For architecture, 1/4“ usually equals 1’ (1/4 inch = 1 foot). Scaling is really up to you but be consistent with all measurements and dimensions otherwise the end result will be useless. Always note what the scale you used on the drawing and whenever possible use industry standard scales.

Engineering and Architectural Scales (in this case the word scale is being used as a noun referring to a type of measuring device) are made in a triangular form so that they can be marked with different scale ratios for versatility. Typically, a triangular scale has 12 different ratios on it - 6 on each end and related ones (like 1/4 and 1/8 for instance) interlace in opposite directions without interfering with each other. Below is what an Architectural Scale looks like.

How to Use Them
The scales on the Architectural Scale (isn’t it nice the way they make explaining this so easy:) are all related to measurements in feet and inches. Above is a representation of 1/4 scale. One quarter inch equals one foot. Notice that at the beginning of the scale the first 1/4” is divided into 12 subdivisions, one for each inch in a foot. Notice also that the ”0“ point starts after the initial smaller subdivisions. Watch out for that. If you don’t remember that the zero mark is not at the beginning of the scale you will end up with an inaccurate drawing. It is set up that way to make it easy to layout feet and inches - like 4’ 6”. The 4’ would use the main part of the scale and the 6“ would use half of the inches designation on the end. That makes laying out a drawing very easy. By using 1/4” graph paper you will greatly reduce your drawing time. The Architectural Scale will help you with the inch measurements on your design drawing.

For initial design layouts, accuracy to 1 inch is good enough. The contractor and cabinet maker will measure much more accurately, of course, but for your design drawing one inch is usually just fine.

Monday, September 9, 2019

What Is Engineering? Picking A Research / Project Topic 19-20 S1


We will be discussing the Project / Research Topic decision making process today.  You will have a better idea of how to choose a topic, and what Engineering is all about!  Please watch the following video first:

https://www.youtube.com/watch?v=bipTWWHya8A

Here is the link to the presentation from today's class to help you decide what research / Project topics to choose as we move forward:

https://docs.google.com/presentation/d/1UdINHgCwChLoqy7geoazBOKbq58Ste3CHAdNRzDgzf4/edit?usp=sharing

When we are done with the presentation, you will begin your research process to complete the PROJECT FORM listed to the right (Critical Links Section).

Here is a fantastic resource for Middle School level RESEARCH:  http://www.galepages.com/pl4170
See Me For Password Information!

You will need to get your projects approved prior to beginning them.  Next week we will be learning about websites, HTML and CSS.  You will be learning to code your own personal websites.  Eventually you will create websites about your projects and topics!

Good Luck!

-Mr. S

Friday, September 6, 2019

Design-An-App Project - U1L09 CS Discoveries 19-20 S1

Overview

To conclude their study of the problem solving process and the input/output/store/process model of a computer, students will propose an app designed to solve a real world problem. This project will be completed across multiple days and will result in students creating a poster highlighting the features of their app that they will present to their classmates. A project guide provides step by step instructions for students and helps them organize their thoughts. The project is designed to be completed in pairs though it can be completed individually.

Purpose

This project combines the two major themes of Unit 1, problem solving, and the input-output-store-process model of a computer. This project ties both themes to a broader goal of identifying real world problems and finding ways to use technology to help solve them. Students collaborate in the creation of their app and also take part in a structured peer review process that they will see many more times throughout the course. This project should be a fun and creative experience as well, and gives students a chance to tie the field of computer science to their own interests and ambitions.

Agenda

    CSTA K-12 Computer Science Standards




    AP - Algorithms & Programming
    • 2-AP-10 - Use flowcharts and/or pseudocode to address complex problems as algorithms.
    • 2-AP-15 - Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
    • 2-AP-18 - Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
    CS - Computing Systems
    • 2-CS-02 - Design projects that combine hardware and software components to collect and exchange data.
    RUBRIC: Where did you see Creativity, Collaboration, Communication, Problem-Solving,
    and Persistence as you created your new Application?  Be prepared to show these in your
    presentation as a self-critique with the class.  Use the Rubric Criteria below to refine your
    ideas, and the final project prior to the presentation.
    Criteria
    Yes/No
    Comments
    The problem is well-defined, including a target audience, details of the problem, and how to tell it has been solved.


    The app is clearly described including what it does and why someone would use it.


    The outputs of the app are clearly described and could be used to address the problem.


    The inputs of the app could be used to produce the outputs.


    The way that the information is processed to produce the output is clearly described.


    Stored information is listed and is appropriate for the functionality of the app.


    The peer review provides useful and constructive feedback.


    Peer review feedback has clearly been incorporated into the final version of the project.


    The final presentation includes all information required by the project guide.





    If you are interested in licensing Code.org materials for commercial purposes, contact us.

    Thursday, August 29, 2019

    Plan A Trip Project Presentations - U1L01 Problem-Solving Process 19-20 S1

    Students will spend time in class presenting their "Plan A Trip" Projects to the group. Students will be asked to show the Problem Solving Steps, and how they were used to create a plan for a class trip.

       Plan a Trip Project

    Students will need to work online for this problem to use Google Maps - Website or some other tool that will allow them to plan a road trip.
    Demonstrate: Move the class on to the Plan a Trip problem. Each member of the group will individually be developing a plan for a trip that follows criteria they'll develop as a team. Before sending groups off you'll want to demonstrate how the tool they're using will work. A good set of steps to show them might be.
    • Find your school on the map.
    • Search for something familiar to students close to the school.
    • Generate directions from the school to the other location, choosing the method of travel (walking/bus/car/etc.)
    • Highlight where the tool shows the total time of the trip
    Integrating the Problem Solving Process: This problem is intentionally very open-ended and in fact has students develop the criteria they'll use to measure success. This problem does the best job of highlighting all 4 steps of the process and walks students more intentionally through the Define, Prepare, Try, and Reflect stages.

    CSTA K-12 Computer Science Standards  

    AP - Algorithms & Programming
    • 1B-AP-08 - Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
    • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
    • 1B-AP-13 - Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation and review stages of program development.

    If you are interested in licensing Code.org materials for commercial purposes, contact us.

    Wednesday, August 28, 2019

    CSD: The Problem Solving Process U1L03 19-20 S1

    Code.Org Discoveries (Middle School Curriculum)

    - Please go to Code.Org/join and enter the following codes to join the classes:
    - Once you have joined the classes, please complete the student pre-course survey!

    YKCMBF

    Objective

    In this lesson students apply the problem solving process to three different problems in order to better understand the value of each step. They will solve a word search, arrange seating for a birthday party, and plan a trip. The problems grow increasingly complex and poorly defined to highlight how the problem solving process is particularly helpful when tackling these types of problems. The lesson concludes with students reflecting on their experience with the problem solving process. They will justify the inclusion of each step and will brainstorm questions or strategies that can help them better define open-ended problems, as this is often the most critical step.
    This lesson will likely take two class periods or more to complete. The first two problems may fit into a single class period but the third will need to be moved to a second day.

    Purpose

    This lesson provides students with more practice with the problem solving process in a variety of contexts. It highlights the fact that the problem solving process is particularly helpful when approaching poorly defined problems. The final brainstorm of the lesson provides students with some strategies and questions they can ask to better define problems for themselves, since this is often the most critical step. The problems seen in this lesson also help to drive a discussion in the following lesson about the types of problems that computers are well-suited to solve.

    Agenda

    CSTA K-12 Computer Science Standards




    AP - Algorithms & Programming
    • 1B-AP-08 - Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
    • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
    • 1B-AP-13 - Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation and review stages of program development.



    Monday, August 26, 2019

    SOS.FBI.GOV / NSTEENS CHALLENGE 19-20 S1

    Today you will work on the FBI SOS Program. Please go to the link below and follow the instructions on the Student Section. You must work on each task in the 7th or 8th Grade Section. You will have time in class to finish some of the levels. 


    Tomorrow, when you feel you have gone through all the levels, you must ask me for a code to take the QUIZ! You will receive a grade for the QUIZ and I will be notified when you have completed the program.  If you do not complete this program, and finish the quiz, prior to the end of the Marking Period, you will take a zero on this project. Take your time and Good Luck! -Mr. S


    When You Are Done:

    1.  Go to NSTeens.org and take the 

    Both the SOS.FBI.GOV QUIZ and the NSTeens CHALLENGE are graded tasks for class!    The SOS.FBI.GOV Quiz is worth up to 100 points, and the NSTeens Challenge (Certificate must be emailed by student, directly from the NSTeens Challenge Final Page, to Mr. S at hscribner@ccs.us for credit) is worth 50 points. 

    IMPORTANT NOTE: For NSTeens Challenge students must put their FULL NAME on the Certificate for Credit prior to emailing it to me!  

    OBJECTIVE & STUDENT OUTCOMES
     Students will begin to understand vocabulary and themes about Internet Safety & Security.  Students will work with online resources to identify ways to protect themselves and others online, become better digital citizens, and to monitor online behavior at home.

    STUDENTS MUST READ ALL DIRECTIONS ON THIS WEBSITE
    PRIOR TO STARTING ANY ASSIGNED TASKS.

    Students will enter the class quietly and quickly.  Students will go to SOS.FBI.GOV and begin working on grade-specific levels.  Students will complete each section of the online tutorial individually and at their own pace.  Students will also follow and take the NSTEENS CHALLENGE online and submit a Certificate of Completion to the instructor via GMAIL.

    Friday, August 16, 2019

    Welcome / Class Rules 19-20 Semester I




    STEAM Enrichment
    (Science-Technology-Engineering-Art-Math) 
    Grades: 7 and 8 Term: Semester I (19-20) 
    Prerequisite: Computer Skills & Applications 

    Location: Collegium Charter School - CMS - Room 705, Exton, PA
    Contact: hscribner@ccs.us / Cell: 484-674-5011
    Tutorial Time: On Request.
    Conference Period: Lunch / Before or After School by Appointment

    Course Description:  Students will use prior knowledge and technology skills to complete individual and team exploration projects using various "Maker-Space" style stations. Emphasis on coding, robotics, physics, and other disciplines will be encouraged. Students will be required to work both independently, and on team projects, to show mastery of the investigative process, scientific method, collaborative organization, and the engineering design process. Students will be encouraged to imagine, create, plan, experiment, and revise their projects. All work will require prior approval and supporting documentation (ELA). Projects will be presented, as they are completed, to the class. Each marking period there will be a different, primary focus, and students will be able to self-direct their investigations according to individual interests or current events and topics. Safety, Investigative Processes, and Project-Based Learning will be emphasized.




    ALL:


    My Class Rules and Syllabus will be posted below. Welcome to class, and I look forward to working with all of you!

    - Mr. S


    Please review, with your parents, the CMS Technology Lab Class
    Rules and Class Syllabus listed below the image in this post:

    CMS Technology Class Verification Form 19-20
    (This Google Form, once completed, is your first QUIZ Grade of the Marking Period)
    100-point Quiz:  You must complete all entries for credit.


    Computer Skills & Applications / STEAM (Class Rules & Syllabus)

    The information provided below is posted on a public website and scholars are assumed to have read, understand, and follow all protocol and rules listed. Scholars will be bound by these rules and regulations upon entering Collegium Charter School and cannot claim ignorance of the rules as a defense for poor behavior or poor preparation. Any questions or concerns may be directed to me at hscribner@ccs.us. Parents/Guardians are encouraged to review these rules and procedures in full with every Collegium Scholar. Technology equipment, network access, and internet access are for official student use only, and may only be used to access appropriate content as outlined in the Collegium Charter School Policies and Procedures.

    MR. SCRIBNER’S CLASSROOM RULES

    1. Scholars are to enter the classroom calmly and quietly and go immediately to their assigned seats. You are to sit at a 90-degree angle to your desk with your feet on the floor and good posture (spine straight).

    2. Scholars are to be in their seats and prepared to work at the beginning of the period. If you are not in your seat with your materials at the beginning of the period you are tardy. Be working on the assignment on the board/website immediately upon entering.

    3. Scholars are to show respect at all times and in all manners toward themselves, others, and staff. This includes all verbal and non-verbal forms of communication including body language, facial expression and tone of voice.

    4. Scholars are to be on task AT ALL TIMES and work to the best of their ability. This means you are to be working on whatever assignment is given with all of your concentration. If you are finished with an assignment early, you may read or sit quietly and wait for others. Please collaborate and communicate about the topic-at-hand and limit your off-topic conversations while working.

    5. There is absolutely no gum, food, drink, candy, make-up, mirrors, electronic devices or any other distraction allowed in my class. Any of these visible will be immediately confiscated and picked up after school. Class time is for learning.

    6. Scholars are to be prepared with all papers, pens, pencils, notebooks and any other materials required for class. Do not waste class time to ask to sharpen your pencil, needing paper, throwing out trash, or any other trivial matter. Be a professional student and take care of it quietly or prior to class.

    7. You are to raise your hand to get permission to speak during direct instruction time. Raising your hand does not give you permission to speak; it just lets me know you want to speak. You are never to leave your seat without first raising your hand and receiving permission. This requirement is adjusted during group/team or independent work time.

    8. I do not argue with Scholars. If you are told to move your seat or given any other direction you are to do so immediately and without complaint. If you feel this or any other direction is unreasonable you may arrange to discuss it with me, your counselor or arrange a parent conference on your own time. Otherwise, follow all directions immediately and without complaining. Class time is for learning.

    9. You are to remain in your seat until dismissed by Mr. Scribner (or designated substitute). You are responsible to clean any trash in your area whether it is yours or not. Keep all trash with you until the bell rings and throw it out on your way out of the classroom.

    10. I do not give warnings. This is your warning. Any violation of these rules will be met immediately with a 10-minute detention to be served after school and/or other consequences such as copying the rules, parent conference, or meeting with the principal.

    12. If you do not come to the 10-minute detention, you will then be required to attend a full 45-minute detention and your parent/guardian will be notified of the issue. Consecutive missed detentions will result in further disciplinary action. No matter what other consequence you receive, you will have to make up the 10-minute detention.

    Computer Skills & Applications Syllabus
    Teacher: Mr. Harvey Scribner

    Location: Collegium Charter School - CMS-535, Room 705, Exton, PA
    Contact: hscribner@ccs.us / Cell: 484-674-5011
    Tutorial Time: On Request.
    Conference Period: Lunch / Before or After School by Appointment


    Course Description: Scholars will gain knowledge and skills in the application, design, production, and assessment of computer-based knowledge and applications. The study of technology (STEM) allows students to reinforce, apply, and transfer their academic knowledge to a variety of interesting and relevant activities, problems, and settings. In addition to their general academic and technical knowledge students gain an understanding of career opportunities available in technology (STEM) along with the requirements to gain and maintain employment in these careers. Students implement personal and interpersonal skills to strengthen individual performance in transitioning to the work force and/or post-secondary education. Scholars apply technical skills to address business applications of emerging technologies.

    Topic 1: Introduction & And Syllabus, Gmail and Google Apps

    Topic 2: Internet Safety & Security, Learning Style, L/R Brain

    Topic 3: Photo Manipulation, Website Creation, Digital Portfolio

    Topic 4: Digital Presentations

    Topic 5: Interview and Research Projects, Google Docs

    Topic 6: Historical Figure Facebook Project

    Topic 7: Spreadsheets, Family Monthly Budget

    Topic 8: Programming: Introduction to Code

    Topic 9: Digital Media: Public Service Announcements (IMovie)

    IMPORTANT NOTICE: ALL Building CMS-535 Scholars are REQUIRED to use their Collegium issued Google Applications for Education GMail Address and Log-In Information while accessing CCS Electronic Equipment. 

    NO PERSONAL EMAIL ADDRESSES may be used to Access Computers or Networks or Submit Assignments. All communications to and from students, parents, teachers or staff should comply with CCS Policies and Procedures. Please log into POWERSCHOOL to view Scholar grades and assignments.

    Classroom Information and Procedures

    Respect Yourself – Respect Others AT ALL TIMES


    Be Prepared with Materials – Be on Time – Be Ready to Learn

    Scholars are expected to have achieved a certain level of appropriate behavior given the number of years they have been exposed to classroom rules and procedures. Expected behaviors include but are not limited to showing respect, following instructions, participating in learning, abiding by school policies and classroom procedures. Failure to demonstrate these expected behaviors daily will trigger consequences according to the classroom, school, and district discipline police. 

    THERE WILL BE NO WARNINGS ISSUED!

    NO FOOD, DRINKS, GUM OR CANDY – No food or drinks are allowed in the classroom unless otherwise approved by the teacher.

    CELLPHONES MUST BE DOCKED AS STUDENTS ENTER THE CLASSROOM.  Students caught using cell phones, or other electronic devices, during class (without specific permission) will face disciplinary action.  

    Beginning and Ending Class – Scholars should be in their seats with materials ready at the start of class. Scholars should respond to the Teacher's queue by listening or engaging in warm up activity (Journal). Scholars should respond to the Teachers queue to end class by saving files, putting up materials, turning in papers, getting the homework assignment, logging off the computer, and being ready to leave class when the bell rings. Scholars should use all allotted class time for learning by being engaged in listening, responding appropriately, or participating in assignments. Beginning and ending class in an efficient manner will allow for class time to be used appropriately.

    Bathroom Breaks – Bathroom breaks should be taken during passing period. Scholars should get permission from the teacher and sign out before leaving the classroom for a bathroom break. If you are anywhere else other then the restroom or getting water disciplinary actions will be taken.

    Educational Use of Equipment – Computer systems are provided for use by faculty and Scholars for educational purposes only. Games played on the computer for entertainment are not allowed unless specific permission is given. Internet surfing not directly associated with classroom assignments is not allowed. These limitations are in place to make better use of the district bandwidth and to provide a better educational learning environment for students.

    Disks, Memory Drives, Cell Phones and CD’s – Scholars may bring disks, USB memory drives, and/or CD’s to school for use in computer systems with teacher approval. Any memory device/disk is not considered private and is subject to examination, search, and must be turned over to teacher upon request. Any memory device/disk inspected and found to have inappropriate material / unauthorized material is subject to confiscation and will result in demerits and other disciplinary action. Also, Scholars may not download software onto district computer systems without specific permission.

    NO SCHOLAR MAY CREATE OR USE AN OUTSIDE/PRIVATE NETWORK AT ANY TIME WHILE IN SCHOOL. SCHOLARS CAUGHT CREATING A WIFI OR ACCESS POINT WITH CELLPHONES OR OTHER UNAUTHORIZED DEVICE WILL HAVE THAT DEVICE IMMEDIATELY CONFISCATED AND WILL BE SUBJECT TO ADDITIONAL DISCIPLINARY ACTION. NO UNAUTHORIZED DEVICE WILL BE CONNECTED TO THE SCHOOL NETWORK WITHOUT SPECIFIC PERMISSION. NO UNAUTHORIZED, ILLEGAL, OR INAPPROPRIATE CONTENT MAY BE ACCESSED PRIVATELY ON PERSONAL TECHNOLOGY EQUIPMENT WHILE ON SCHOOL PROPERTY.


    Operating System Configuration – Adding or deleting icons to the desktop is prohibited. Changing the background on the monitor or screen saver is prohibited. Scholars should not make any changes to the configuration of the district computer systems.

    No Cheating – Scholars should not share files in the attempt to cheat on assignments. File sharing should only be done if the class assignment directs a Scholars to do so. Scholars should not print multiple copies of a file in an attempt to allow others to cheat from their original works. Scholars should show integrity by not cheating or by creating an environment where others may cheat. Cheating may cause the Scholar(s) loss of some or the entire grade.

    Listening – Scholars should listen while the teacher is giving directions or giving information. Scholars should attend to the directions and follow them the first time they are given. This classroom environment thrives on the importance of teamwork, leadership, integrity, honesty, work habits, and organizational skills. The Scholar is expected to use teamwork to solve problems and questions first before asking for assistance

    Appropriate Language – Scholars should use appropriate language when conversing with the teacher and when conversing with other students. Slander, cursing, racial remarks, and remarks made that are demeaning to specific groups of people are inappropriate and should not be used. Scholars should demonstrate respect for the teacher, themselves, and for others in their speech and in their tone.

    Absent or Makeup Work – It is the responsibility of the Scholar to make arrangements with the teacher for work missed when absent due to illness, doctor’s appointments, field trips, school sponsored event, etc.

    Radio’s, Music Players, Games, Head Phones, Cell Phones, and other electronic devices – Headphones should not be worn during class unless directed by the teacher for a specific assignment or individual work. The school policy on the use of cell phones will be strictly enforced. Personal music CD’s and DVD’s should not be brought to class and played in the CD/DVD ROM drives. These devices should be kept out of sight and not be used in the classroom. Devices that are confiscated will be taken to the Principal’s office.

    Criminal Activity – Hacking and sabotage are criminal activities covered by federal and state laws. Damage to data, equipment, or functionality of software programs and operating systems are severe offenses that may be subject to substantial fines and penalties under law. Removal of hardware, equipment, software and supplies, and other properties from the classroom are considered theft. Browsing unauthorized files or district content through the school provided network is a federal crime. Scholars should not try to guess passwords to hack into teacher accounts or the accounts of others. Scholars should only access areas they are authorized to use and have been given rights to access. Scholars should use the network for academic purposes only. Network resources should not be wasted including bandwidth and printer usage. All FERPA, state and local access restrictions on content will be strictly adhered too.

    CSED Week 2018 Padlet

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