Tuesday, February 27, 2018

Design A Closet - Architectural Scale / Space Planning Project

Today we will be learning about how to use our previous lesson (Drawing To Scale) to help us plan to use the space in a closet more efficiently.  Using our knowledge of measurement, math, and utilizing basic tools, we will measure and create a Closet Design System that might be sold at a local home improvement store.  We will measure a closet here at school, and work on the design together.  We will define some of the new terms that we should be using throughout the project, and we will sketch a scale representation of our design.  We will use readily available product specifications from brochures and online sources to design and price our closet organization systems.  Once we understand the basic idea and methods of this process, you will then be required to independently measure, design and present a project from your own home.  You will be given time in class to complete this project.  The lessons learned from this project will help you with our future Room Design Project.  Please use the following website as a reference:




For More Information here is a video about some choices from Home Depot:  

If you are interested in learning more about interior design, and the software application we will be using for a future project (Room Design), please go to the Google Apps Web Store and look for FloorPlanner.  I have already set up accounts for each of you to start designing your spaces.  We will be creating new classroom layouts for some of the teachers in our building.  Have Fun!

Friday, February 23, 2018

Design Layout - Rough Sketch (MP3)

Today will will extend out learning about Drawing-To-Scale by making some Rough Sketches of rooms in our school.  Please take a moment to review the instructions about Drawing-To-Scale from yesterday.  Watch the video below to help you understand how to create a Rough Sketch of a room prior to designing for that space:


When you have reviewed the information, use a blank piece of grid paper to create a sketch of our Technology Room.  See how accurate you can be, and make sure to list the scale you are working in.  Turn in your work for review.  If you get done early, you can work on a Rough Sketch of all the rooms around the Technology Lab for practice.  Turn in both worksheets for review and credit.

HOMEWORK:  Tonight you should try to visit a home improvement store (Lowes, Home Depot, True Value, or a kitchen & bath store) and look at some of the documents that are available to help you design specific spaces.  Choose one type of document, and with the permission of your parents, and the owners of the store, take the documents home and work on a closet in your home.  Make sure to use a tape measure to measure all the dimensions in the closet.  Your next task will be to redesign a closet (at home, or at school).  You can choose any design elements you wish.  You must design, price, and report on what the project will cost, and an estimate of the time and materials you will use.  We will be expanding on each of these requirements next week during class, and scaffolding the steps of this project so everyone can keep up.  Let me know if you have any questions.  Remember to follow the Problem Solving Steps we outlined in the beginning of the program. Define the Problem, Prepare a Solution, Try to Solve it, and Reflect on all steps and at the completion of the project.  Have fun with this project.

Thursday, February 22, 2018

Drawing To Scale for Design/Architectural Projects (MP3)

Today we will be working on Drawing To Scale and Basic Proportions as an introduction to Architectural Design.  Please take a few moments to learn about this by watching the following videos:














BASIC PROPORTIONS (http://www.basic-mathematics.com/scale-drawings.html)
Since it is not always possible to draw on paper the actual size of real-life objects such as the real size of a car, an airplane, we need scale drawings to represent the size like the one you see below of a van.

Van image


In real-life, the length of this van may measure 240 inches. However, the length of a copy or print paper that you could use to draw this van is a little bit less than 12 inches

Since 240/12 = 20, you will need about 20 sheets of copy paper to draw the length of the actual size of the van

In order to use just one sheet, you could then use 1 inch on your drawing to represent 20 inches on the real-life object

You can write this situation as 1:20 or 1/20 or 1 to 20

Notice that the first number always refers to the length of the drawing on paper and the second number refers to the length of real-life object

Example #1:

Suppose a problem tells you that the length of a vehicle is drawn to scale. The scale of the drawing is 1:20

If the length of the drawing of the vehicle on paper is 12 inches, how long is the vehicle in real life?

Set up a proportion that will look like this:



Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Length of drawing × 20 = Real length × 1

Since length of drawing = 12, we get:

12 × 20 = Real length × 1

240 inches = Real length


Example #2:

The scale drawing of this tree is 1:500

If the height of the tree on paper is 20 inches, what is the height of the tree in real life?



Set up a proportion like this:


Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Height of drawing × 500 = Real height × 1

Since height of drawing = 20, we get:

20 × 500 = Real length × 1

10000 inches = Real height

DRAWING TO SCALE (http://www.probuildersslo.com/scale)
The whole idea behind creating a scale drawing is to keep the objects in the drawing proportionately accurate in relation to each other. By using a measuring device called a scale you can create accurate drawings of very large objects on a standard size piece of paper.

Scales Used to Create a Design Drawings
1:4 Scale pronounced: "One Quarter Scale" or One Quarter aSize.
1/4 inch on the scale = 1 unit on the object being drawn.


By extension, if we use 1/4“ graph paper, one 1/4” block can equal one inch, one foot, one mile, one light year etc. For architecture, 1/4“ usually equals 1’ (1/4 inch = 1 foot). Scaling is really up to you but be consistent with all measurements and dimensions otherwise the end result will be useless. Always note what the scale you used on the drawing and whenever possible use industry standard scales.

Engineering and Architectural Scales (in this case the word scale is being used as a noun referring to a type of measuring device) are made in a triangular form so that they can be marked with different scale ratios for versatility. Typically, a triangular scale has 12 different ratios on it - 6 on each end and related ones (like 1/4 and 1/8 for instance) interlace in opposite directions without interfering with each other. Below is what an Architectural Scale looks like.

How to Use Them
The scales on the Architectural Scale (isn’t it nice the way they make explaining this so easy:) are all related to measurements in feet and inches. Above is a representation of 1/4 scale. One quarter inch equals one foot. Notice that at the beginning of the scale the first 1/4” is divided into 12 subdivisions, one for each inch in a foot. Notice also that the ”0“ point starts after the initial smaller subdivisions. Watch out for that. If you don’t remember that the zero mark is not at the beginning of the scale you will end up with an inaccurate drawing. It is set up that way to make it easy to layout feet and inches - like 4’ 6”. The 4’ would use the main part of the scale and the 6“ would use half of the inches designation on the end. That makes laying out a drawing very easy. By using 1/4” graph paper you will greatly reduce your drawing time. The Architectural Scale will help you with the inch measurements on your design drawing.

For initial design layouts, accuracy to 1 inch is good enough. The contractor and cabinet maker will measure much more accurately, of course, but for your design drawing one inch is usually just fine.

Tuesday, February 20, 2018

Independent Projects - Part Deux!

Today you will be given time in class to work on your Independent Projects with your team.  Please use the time wisely.  We will be working on Drawing-To-Scale tomorrow, and that will lead us into our Architectural Projects, and other endeavors.  - Mr. S


Monday, February 12, 2018

SPENT: A NEXTGEN Personal Finance Simulation Project (Middle School) CCS

f you do not finish all assigned tasks before the end of the class, you must complete them on your own time.  If you are finished early you may work on anything previous assignment you owe for class , khan academy, typing.com (lessons only), or work for another class.


The Inquiry below is intended to help introduce students to the decisions people have to make everyday when they are living paycheck to paycheck. The Supplemental Resources are provided only to support the Inquiry, but the Inquiry is a comprehensive lesson on its own.

In this Inquiry, students will use a simulator to roleplay an adult trying to make ends meet when they don’t have a surplus of finances. In the process, students will learn about how their decisions impact the people around them and their ability to pay for the necessities each month as well as the pressures and decisions that many people face in this situation. Through this Inquiry, they will learn to use wise spending and saving habits, empathize with those dealing with the living wage, and assess the options people have when they are having financial difficulties.

Make Sure You Click On The ROLEPLAY Inquiry Simulation Link Below, Click FILE and MAKE A COPY, and SHARE it with Mr. Scribner (hscribner@ccs.us) for credit!

Learning Objectives:
  • Students will experience the circumstances of budgeting on the living wage.
  • Students will reflect on the impact of the decisions they made in order to learn from them for the future.
  • Students will explore the difficulties of living paycheck to paycheck and learn from the options they face as well as mistakes they make.
  • Students SHOULD Play the Game a SECOND Time after recording their answers to more fully understand some of the alternate choices in the simulation.

ACTIVITY:
Complete The Google Document Worksheet As You Complete The Online Simulation. Please Answer All Questions In COMPLETE SENTENCES! Try to use the R.A.C.E Response Method (Repeat the question, Answer the question, Cite your evidence/examples, Explain your evidence/examples) Make sure you SHARE the Google Document with Mr. Scribner (hscribner@ccs.us) for credit.

Standards:

Alignment to Anchor Standards for Reading:
CCSS.ELA-LITERACY.CCRA.R.1
Read closely to determine what the text says explicitly and to make logical inferences from it.
CCSS.ELA-LITERACY.CCRA.R.7
Integrate and evaluate content presented in diverse media and formats, including visually and quantitatively, as well as in words..

Alignment to Jump$tart Spending and Saving Standards:
1b: Analyze how spending and saving behavior can affect overall well-being.
1c: Discuss the components of a personal spending plan, including income, planned saving, and expenses.  
Alignment to Jump$tart Risk Management and Insurance Standards:
1b: Predict the consequences of accepting risk with insufficient or no insurance.
1c: Illustrate how to use insurance to share the risk of financial loss.
Supplemental Resources:
*Note: These supplemental resources are a work in progress and will be finalized soon!

Video: Just In Case
This video from Cha-Ching is a fun way for students to explore why they should think about having an emergency fund or getting insurance in case issues they can’t plan for arise!
Suggested Follow Up Questions: 1) What are some examples of reasons you might need an emergency fund or insurance from the video? 2) Why do you think people say “plan for the worst” based on what you learned from the video?

Interactive: PlayInsure
This game allows students to learn about Auto Insurance and Homeowner's Insurance by letting them roleplay as an insured party  that encounters many different scenarios. This allows students to see the different plan options, why insurance costs a certain amount, and when it is useful. Since the game is created by the Texas Department of Insurance, it focuses on that state, but it is a great learning tool for students regardless of location.
  • Teacher Tip: Both the Auto Insurance and Homeowner’s Insurance games are very long (30 days) so they are quite repetitive. You might want to tell the students to play for something like 10-15 days!

Video: Payday Loan Advertisement
This Payday loan advertisement tries to sell people payday loans. In the process, it outlines why payday loans exist and why someone living paycheck to paycheck might feel the need to use one. Students might not understand what the big issue with payday loans is given the tone of the video, so discussion afterwards will help them understand.
Suggested Follow Up Questions: 1) How are payday loans different from borrowing money for something like college or a house? 2) Why might someone be searching for a loan like this? 3) What are the 2 qualifications needed to get a payday loan? Why do you think the companies don’t require more info from the borrower? 4) What do you think are the downsides of taking out a payday loan?

Comprehension Questions: Spent Kahoot
This kahoot is a fun way to assess students on their understanding of the terms and concepts they learned in this lesson.
This project taken directly from https://www.ngpf.org/courses/middle-school/

Friday, February 9, 2018

BASIC BANKING: NEXTGEN Personal Finance Simulation Project (Middle School) CCS

If you do not finish all assigned tasks before the end of the class, you must complete them on your own time. If you are finished early you may work on your FIELD TRIP PROJECT/PRESENTATION, Khan Academy or typing.com (lessons only), or work for another class.



Please Take This Survey Prior To Starting (Click Link Below)



Bank Accounts – Teens should know how a bank account works and the fees associated; not only the account fees and how they incur (min balance amounts, activity fees, etc.), but also the ATM fees. Young people tend to like to do things online so they can search for a low cost, basic online checking account. And while check writing may someday be obsolete, don’t forget to show them how to write a check and explain how it works. Also, review how debit cards work, how to safeguard all their information, and how too many swipes at the checkout counter can lead to costly and embarrassing overdraft charges.
Resource: https://www.forbes.com/sites/markavallone/2016/06/07/five-financial-concepts-your-teens-should-understand-before-high-school-graduation/#54a5b6fc4eab

Please Follow ALL DIRECTIONS on the RolePlay Document located at:
https://docs.google.com/a/ccs.us/document/d/1_Zg5qGcLkp0LQ0YzmYUbatuH9V1p44Td4y8RtlJtsaM/edit?usp=sharing

Each student will click the link above and follow ALL DIRECTIONS! You will be learning, if you have never done it before, how to use an ATM, Write A Check, Deposit A Check, Make A Payment, and Pay Online Bills. Each activity has a link to a resource or simulation. You may complete these steps more than once to make sure you understand how to do these simple banking transactions.

Please click FILE, and MAKE A COPY of this document before beginning. Make sure you SHARE this document with Mr. Scribner (hscribner@ccs.us) for credit. Try to use the R.A.C.E. Response Method when answering the questions. (Restate the question, Answer the question, Cite your evidence/examples, Explain your evidence/examples)

ACADEMIC/LEARNING OBJECTIVE
Scholars will use the online simulation "BASIC BANKING" to begin learning about the basics of how to use basic banking procedures and processes. This simulation, and associated standards for this assignment, will help them meet PA CEW Academic Standards, and also help students hone their skills for writing and information retention after participating in the simulation.  Students should reflect on this simulation, and use it as a prompt for conversation at home about the real costs associated with higher education, careers, and their future choices.

SCHOLARS WILL ENTER THE CLASS QUIETLY AND BEGIN WORKING!

Scholars will follow all directions log into their Google Account and then begin working on the NexGen Personal Finance Simulator (BASIC BANKING).  Scholars will spend 15-20 minutes completing the simulation. Scholars will then create a GOOGLE DOCUMENT, using the provided link, name it correctly, and SHARE it for credit.
"(LastName) P? S2" prior to title, and complete each question listed on the document.  
Scholars may use the EXAMPLE for reference, but must write this essay in their own words.
The essay must be SHARED with Mr. Scribner (hscribner@ccs.us) for credit as well.

Tuesday, February 6, 2018

NGPF 2018 PAYBACK Challenge (Supplimental S2 MP3)

Featured in the New York Times, our paying-for-college game PAYBACK has been played by over 150,000 students in just 3 months since launch! Teachers are saying, “It was an amazing game. All of my students were so highly engaged that it was time to go to lunch and none of them wanted to leave," AND "They loved that the game made them confront the money challenges of college but also helped them build the skills to survive and thrive.”  Students can win cash awards and other prizes.  There is the possibility of representing your state as a National Award Winner!

Here is how to play (Yes, This is a class assignment as well):


Students Play PAYBACK
  • In Class Option: A single game-play takes 15-20 minutes, but you may also use a full 50-minute period by playing the game twice
    • Teachers: You can also use this corresponding classroom activity to support your students as they play the game.
  • At Home Option: Your students can play the game at home, too.
Students Write Short Essay (GOOGLE DOCUMENT)
  • Use this Essay Template to collect 250 word essays that respond to this writing prompt: 
    "How could you use the online game, PAYBACK, to have a conversation with your parent/guardian about paying for college?"
  • CRITERIA: Essays will be evaluated by NGPF staff based on the following:

      • Indicates an understanding of key concepts learned by playing the game PAYBACK.
      • Addresses concerns their parents/guardians may have about this sensitive topic.
      • Takes a creative approach to engaging parents/guardians in a conversation about college.
MAKE SURE YOU USE THE R.A.C.E.S METHOD TO ANSWER THE WRITING PROMPT:
R-Repeat The Question, A-Answer The Question, C-Cite Your Evidence/Examples,

E-Explain Your Evidence/Examples, S-Summarize Your Thought (Wrap-Up)

SHARE Your Essay With Mr. Scribner (hscribner@ccs.us) For Credit!

Oh, and about the money...over $150,000 in cash prizes are available and EACH state will be represented on the podium!
Student Awards:
  • National Grand Prize Winners - 10 at $5,000 each
  • Honorable Mention Awards: 150 at $500 each
    • A minimum of 2 student essays from each of the 50 states + District of Columbia
Contest Deadline: March 23rd at Midnight!  (Assignment Deadline:  End of MP3)

Later This Marking Period We Will Complete Other NGPF Assignments/Lessons!

ACADEMIC/LEARNING OBJECTIVE

Scholars will use the online simulation "PAYBACK" to begin learning about the basics of how the choices they make for higher education can affect them financially.  This simulation, and associated standards for this assignment, will help them meet PA CEW Academic Standards, and also help students hone their skills for writing and information retention after participating in the simulation.  Students should reflect on this simulation, and use it as a prompt for conversation at home about the real costs associated with higher education, careers, and their future choices.

SCHOLARS WILL ENTER THE CLASS QUIETLY AND BEGIN WORKING!

Scholars will follow all directions log into their Google Account and then begin working on the NexGen Personal Finance Simulator (PAYBACK).  Scholars will spend 15-20 minutes completing the simulation.  When complete, scholars will download a copy of their final worksheet.  This image will be uploaded to their "CEW Evidence 515" folder in their Google Drive and SHARED, for credit, 

with Mr. Scribner (hscribner@ccs.us).  Scholars will then create a GOOGLE DOCUMENT titled 
"(LastName) PAYBACK P? S2" and write a 250-word essay using the prompt listed above.  
Scholars may use the EXAMPLE for reference, but must write this essay in their own words.
The essay must be SHARED with Mr. Scribner (hscribner@ccs.us) for credit as well.

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