Monday, October 8, 2018

Floorplanner (EDU Version) 18-19 S1

Learning to draw to scale, and create accurate floorplans is crucial if you are persuing a career in architecture, construction, or engineering.  Floorplanner has graciously allowed us to create an EDU account (and sub-accounts) for students here.  Once created, you will be able to follow the directions found on the website to create architectural drawings and floorplans.  This is an introduction to this type of drawing, and should not take the place of learning AutoCad or other brand-name architectural software if you continue to work in professional trades or careers.  Please review the tutorials listed below, and spend time in class learning to use the basic functions of this program.  You should be familiar with how to create walls, doors, windows, and place furniture.  You should also be able to render in both 2D and 3D to create images for inclusion in presentations.

"Floorplanner is the easiest and best-looking way to create and share interactive floorplans online. Whether you're moving into a new house, planning a wedding or reorganizing your living room, Floorplanner has the right tools for you. With Floorplanner you can recreate your home, garden or office in just a few clicks and furnish your plans with our huge library of objects." - Excerpt taken directly from https://floorplanner.com/

Friday, October 5, 2018

Design Layout - Rouch Sketch to Scale Drawing 18-19 S1

Today will will extend out learning about Drawing-To-Scale by making some Rough Sketches of rooms in our school.  Please take a moment to review the instructions about Drawing-To-Scale from yesterday.  Watch the video below to help you understand how to create a Rough Sketch of a room prior to designing for that space:


When you have reviewed the information, use a blank piece of grid paper to create a sketch of our Technology Room.  See how accurate you can be, and make sure to list the scale you are working in.  Turn in your work for review.  If you get done early, you can work on a Rough Sketch of all the rooms around the Technology Lab for practice.  Turn in both worksheets for review and credit.

HOMEWORK:  Tonight you should try to visit a home improvement store (Lowes, Home Depot, True Value, or a kitchen & bath store) and look at some of the documents that are available to help you design specific spaces.  Choose one type of document, and with the permission of your parents, and the owners of the store, take the documents home and work on a closet in your home.  Make sure to use a tape measure to measure all the dimensions in the closet.  Your next task will be to redesign a closet (at home, or at school).  You can choose any design elements you wish.  You must design, price, and report on what the project will cost, and an estimate of the time and materials you will use.  We will be expanding on each of these requirements next week during class, and scaffolding the steps of this project so everyone can keep up.  Let me know if you have any questions.  Remember to follow the Problem Solving Steps we outlined in the beginning of the program. Define the Problem, Prepare a Solution, Try to Solve it, and Reflect on all steps and at the completion of the project.  Have fun with this project.

Monday, October 1, 2018

Drawing to Scale & Basic Proportions 18-19 S1

Today we will be working on Drawing To Scale and Basic Proportions as an introduction to Architectural Design.  Please take a few moments to learn about this by watching the following videos:














BASIC PROPORTIONS (http://www.basic-mathematics.com/scale-drawings.html)
Since it is not always possible to draw on paper the actual size of real-life objects such as the real size of a car, an airplane, we need scale drawings to represent the size like the one you see below of a van.

Van image


In real-life, the length of this van may measure 240 inches. However, the length of a copy or print paper that you could use to draw this van is a little bit less than 12 inches

Since 240/12 = 20, you will need about 20 sheets of copy paper to draw the length of the actual size of the van

In order to use just one sheet, you could then use 1 inch on your drawing to represent 20 inches on the real-life object

You can write this situation as 1:20 or 1/20 or 1 to 20

Notice that the first number always refers to the length of the drawing on paper and the second number refers to the length of real-life object

Example #1:

Suppose a problem tells you that the length of a vehicle is drawn to scale. The scale of the drawing is 1:20

If the length of the drawing of the vehicle on paper is 12 inches, how long is the vehicle in real life?

Set up a proportion that will look like this:



Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Length of drawing × 20 = Real length × 1

Since length of drawing = 12, we get:

12 × 20 = Real length × 1

240 inches = Real length


Example #2:

The scale drawing of this tree is 1:500

If the height of the tree on paper is 20 inches, what is the height of the tree in real life?



Set up a proportion like this:


Do a cross product by multiplying the numerator of one fraction by the denominator of the other fraction

We get :

Height of drawing × 500 = Real height × 1

Since height of drawing = 20, we get:

20 × 500 = Real length × 1

10000 inches = Real height

DRAWING TO SCALE (http://www.probuildersslo.com/scale)
The whole idea behind creating a scale drawing is to keep the objects in the drawing proportionately accurate in relation to each other. By using a measuring device called a scale you can create accurate drawings of very large objects on a standard size piece of paper.

Scales Used to Create a Design Drawings
1:4 Scale pronounced: "One Quarter Scale" or One Quarter aSize.
1/4 inch on the scale = 1 unit on the object being drawn.


By extension, if we use 1/4“ graph paper, one 1/4” block can equal one inch, one foot, one mile, one light year etc. For architecture, 1/4“ usually equals 1’ (1/4 inch = 1 foot). Scaling is really up to you but be consistent with all measurements and dimensions otherwise the end result will be useless. Always note what the scale you used on the drawing and whenever possible use industry standard scales.

Engineering and Architectural Scales (in this case the word scale is being used as a noun referring to a type of measuring device) are made in a triangular form so that they can be marked with different scale ratios for versatility. Typically, a triangular scale has 12 different ratios on it - 6 on each end and related ones (like 1/4 and 1/8 for instance) interlace in opposite directions without interfering with each other. Below is what an Architectural Scale looks like.

How to Use Them
The scales on the Architectural Scale (isn’t it nice the way they make explaining this so easy:) are all related to measurements in feet and inches. Above is a representation of 1/4 scale. One quarter inch equals one foot. Notice that at the beginning of the scale the first 1/4” is divided into 12 subdivisions, one for each inch in a foot. Notice also that the ”0“ point starts after the initial smaller subdivisions. Watch out for that. If you don’t remember that the zero mark is not at the beginning of the scale you will end up with an inaccurate drawing. It is set up that way to make it easy to layout feet and inches - like 4’ 6”. The 4’ would use the main part of the scale and the 6“ would use half of the inches designation on the end. That makes laying out a drawing very easy. By using 1/4” graph paper you will greatly reduce your drawing time. The Architectural Scale will help you with the inch measurements on your design drawing.

For initial design layouts, accuracy to 1 inch is good enough. The contractor and cabinet maker will measure much more accurately, of course, but for your design drawing one inch is usually just fine.

Thursday, September 20, 2018

MATH, ELA, & READING HELP FOR ALL: "Getting Better All The Time!"

In an attempt to help ALL of our students here at the CCS-515 building, I want to make sure you know about, and use, the following resources:



STEAM-E CLASS CODE:  plastic-stand

Quill provides free writing and grammar activities for 
elementary, middle, and high school students.


Image result for Vocabulary com logo
Vocabulary.com combines the world's smartest dictionary with an adaptive learning game that will have you mastering new words in no time.


STEAM-E Class Link:  http://vocab.com/join/1YCWESG



Click the link above to go to READTHEORY.ORG.  
Create a Student Account using your CCS Gmail address.  Click on the Teachers tab,

Add Mr. Scribner (hscribner@ccs.us),
Complete the Pre-Test.  

Once completed, you can go to this site to read and respond to different prompts according to your individual reading levels.  As you progress, you will gradually have the reading level raised, and you will improve your comprehension.  According to the website,7.4 Million students have completed 130 million quizzes on this site (to date).




Students will Create and Account on NoRedInk.com.  Make sure you use your CCS Gmail Account.  Get the Class Code from Mr. Scribner to join the class for the period you are in the Technology Lab.

NoRedInk helps students practice their grammar and writing skills. Students work with engaging and often humorous sentences that incorporate their favorite characters, musicians, athletes, books, movies, sports teams, and celebrities.


Sumdog is a highly engaging games-based learning service to help students practice their numeracy and literacy.  Designed to supplement teaching, it motivates students by adapting to each child's level.  Sumdog works both on internet browsers and apps on iOS, Android and Kindle.  Sumdog has been developed with the help of teachers and educational experts around the world.

Student Log-In Information for CCS-515:
     Username:  Student ID# (Lunch Pin)
     Password:  ccs515
     School Code:  collegiumcs

Our research methodologies include:
  • Working with experienced educationalists to develop Sumdog's pedagogy
  • Regular focus groups among teachers, students, and parents, to refine existing features and develop new ones
  • Ongoing user research questionnaires, conducted both by telephone and online
  • Curriculum alignment with detailed consultation from independent experts
  • Data analysis to refine educational algorithms and site user experience.
The diagnostic test will place students in the correct grade/year level based on their ability. They will then be asked questions from this grade/year level. This means each student will be answering questions according to their ability.

To do this, Sumdog needs to get to know the students' strengths and weaknesses.  This is done with our diagnostic test which runs automatically the first time students play Sumdog.

During the test, the games run as normal. Students may get asked tricky questions, as we check what level they've reached. Please ask them not to worry. They should simply guess answers: the learning engine will understand what's happening, and place them in the correct level.

Once the diagnostic test is complete, we'll reward students with their first pet.



Students in CSA and STEAM-E will Create and Account on ProdigyGame.com.  Once created, they will progress through various challenges (grade-level-specific), and improve their Math Skills.  This resource can be used anytime, anywhere with access to the website.  Specific Class Codes will be 

Prodigy is a free to use, curriculum-aligned, adaptive, online, RPG (Role Playing Game) style video game. Join 800,000 teachers and over 28 million registered students throughout 2800+ school districts in using the game that will revolutionize the way you approach math instruction!

Featuring over 50,000 questions spanning Grades 1 - 8 in 6 different curricula, players will get to watch their very own wizard grow stronger, learn new spells and acquire new equipment while facing ever more powerful opponents, all by answering math questions!

What does all that mean? Let us break it down for you:  (Click Here For Information)





Students in CSA and STEAM-E will be joining Khan Academy to work independently on their MATH skills, by grade.

Everyone at Collegium (Building 515) will use their @ccs.us GMail Account to create an Account on KhanAcademy.Org! 

Make sure that you finish updating your profile once you sign in. 
Go to your Profile screen and ADD Mr. Scribner as a Coach by entering the Khan Academy Class Code Below!

Every student can use Khan Academy as an online tutor at home. You can pick just about any Subject and Level and view video lessons, answer practice questions, or ask a coach a question. There are tutorials for all of your subjects on this fantastic resource! Make sure you check out all the classes you can complete and help yourself with!

Khan Academy Class Tutor Code 
(Mr. S): CHVJTZ



Use the link above to visit the Beta Version of FreeRice.com.  Create an Account using a Username (First Name Initial and Last Name), and enter a Password you can remember.  Then click on "Groups" and enter the following code to join the CCS-515 Group:  Group code: 2FXTSTBV



Start Answering Questions!  Track Your Achievements!

Earn The Badges!  HAVE FUN!

Freerice is a 100% non-profit website that is owned by and supports the United Nations World Food Programme.

Freerice has two goals:

  • Provide education to everyone for free.  
  • Help end world hunger by providing rice to hungry people for free.
Each time you answer a question right, the banner ad that you see generates enough money for the World Food Programme to buy 10 grains of rice to help reach Zero Hunger.


JUST FOR FUN:
Image result for littlealchemy2 logo

LittleAlchemy2.com


Little Alchemy 2 (2017) is a crafting game enjoyed by millions of players. It features hundreds of items, fresh art style and charming music.  Mix items and create the world from scratch! Discover exciting items accompanied by funny descriptions and lose yourself exploring the huge library!

Thursday, September 13, 2018

What School's Could Be...(Constructed Response)

Thank You for being mature, young-adults while I am away from class. Please enter the room quietly, and read ALL THE DIRECTIONS listed below. Get right to work, and follow all the rules, as outlined in the syllabus. I truly appreciate that I can be out of town (family wedding), and know that you are all doing the right thing, acting with PRIDE, and being respectful of my room, and the people around you!

If you have not yet joined the Schoology Course, but already have an account, here is the code:

XHCNZ-ZVTDW

Great Job So Far!

Sincerely,


Mr. S


OFF-TOPIC PROJECT WHILE I AM AWAY:

Please review the following video and respond in the comment section of Schoology with a Constructed Response of 4-5 Sentences using the R.A.C.E. Method (R - Restate the Question, A - Answer the Question, C - Cite your Evidence, E - Explain your Evidence).


If you are interested in more articles, projects, and learning about this, please visit the following website:


After you have completed this "mini-project", you may then continue working on your Design-An-Application Project with your partner.  If you have completed that, you may work on your Individual Project, or Project Proposal for another idea.  You may also work on something for another class, homework, or the Code.Org Express Course.  If all else fails, you should be on Typing.com (Tutorial Only),  or Khan Academy working on an independent course.  You may listen to music quietly while you work, but do not get caught watching videos (Youtube), or playing games.  See you Tuesday! 

Note: If you have not joined Schoology yet, here are Step-by-Step Directions

SCHOOLOGY SIGN UP STEP-BY-STEP:

Step 1:  Go to SCHOOLOGY.com

Step 2:  Click on "Sign Up"

Step 3:  Click on "Student" from the drop-down list.

Step 4:  Enter the following Course Code:  XHCNZ-ZVTDW

Step 5:  Enter First Name, Last Name, CCS Email Address, a PASSWORD you can remember, and enter the PASSWORD again in the Confirm Password Box, your Birthday, and click the BOX to agree with Terms and Policies.

Step 6:  Review the Course Updates so far, and comment on the ones that have questions.  Make sure you remember you passwords.  We will be using this as a way to discuss issues, articles, and videos online, and sharing responses.  You can also send email responses if you do not want to share them publicly.

Tuesday, September 11, 2018

Design-An-App Project - U1L09 CS Discoveries S1 18-19

Overview

To conclude their study of the problem solving process and the input/output/store/process model of a computer, students will propose an app designed to solve a real world problem. This project will be completed across multiple days and will result in students creating a poster highlighting the features of their app that they will present to their classmates. A project guide provides step by step instructions for students and helps them organize their thoughts. The project is designed to be completed in pairs though it can be completed individually.

Purpose

This project combines the two major themes of Unit 1, problem solving, and the input-output-store-process model of a computer. This project ties both themes to a broader goal of identifying real world problems and finding ways to use technology to help solve them. Students collaborate in the creation of their app and also take part in a structured peer review process that they will see many more times throughout the course. This project should be a fun and creative experience as well, and gives students a chance to tie the field of computer science to their own interests and ambitions.

Agenda

CSTA K-12 Computer Science Standards



AP - Algorithms & Programming
  • 2-AP-10 - Use flowcharts and/or pseudocode to address complex problems as algorithms.
  • 2-AP-15 - Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
  • 2-AP-18 - Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
CS - Computing Systems
  • 2-CS-02 - Design projects that combine hardware and software components to collect and exchange data.
RUBRIC: Where did you see Creativity, Collaboration, Communication, Problem-Solving,
and Persistence as you created your new Application?  Be prepared to show these in your
presentation as a self-critique with the class.  Use the Rubric Criteria below to refine your
ideas, and the final project prior to the presentation.
Criteria
Yes/No
Comments
The problem is well-defined, including a target audience, details of the problem, and how to tell it has been solved.


The app is clearly described including what it does and why someone would use it.


The outputs of the app are clearly described and could be used to address the problem.


The inputs of the app could be used to produce the outputs.


The way that the information is processed to produce the output is clearly described.


Stored information is listed and is appropriate for the functionality of the app.


The peer review provides useful and constructive feedback.


Peer review feedback has clearly been incorporated into the final version of the project.


The final presentation includes all information required by the project guide.




If you are interested in licensing Code.org materials for commercial purposes, contact us.

Wednesday, August 29, 2018

CSD: The Problem Solving Process U1L03

Code.Org Discoveries (Middle School Curriculum)
- Please go to Code.Org/join and enter the following code to join the class:
- Once you have joined the class, please complete the student pre-course survey!

Objective

In this lesson students apply the problem solving process to three different problems in order to better understand the value of each step. They will solve a word search, arrange seating for a birthday party, and plan a trip. The problems grow increasingly complex and poorly defined to highlight how the problem solving process is particularly helpful when tackling these types of problems. The lesson concludes with students reflecting on their experience with the problem solving process. They will justify the inclusion of each step and will brainstorm questions or strategies that can help them better define open-ended problems, as this is often the most critical step.
This lesson will likely take two class periods or more to complete. The first two problems may fit into a single class period but the third will need to be moved to a second day.

Purpose

This lesson provides students with more practice with the problem solving process in a variety of contexts. It highlights the fact that the problem solving process is particularly helpful when approaching poorly defined problems. The final brainstorm of the lesson provides students with some strategies and questions they can ask to better define problems for themselves, since this is often the most critical step. The problems seen in this lesson also help to drive a discussion in the following lesson about the types of problems that computers are well-suited to solve.

Agenda

CSTA K-12 Computer Science Standards



AP - Algorithms & Programming
  • 1B-AP-08 - Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  • 1B-AP-13 - Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation and review stages of program development.


CSED Week 2018 Padlet

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